Serbay Sivrikaya
All projects

2026 · Self

Breach the Lock

Small Time Wasting Browser Game

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Role
Full-Stack UI/UX Designer & Creator
Year
2026
Tags
designuiuxproductwebgamemobile
self.app/breach-the-lock
Breach the Lock cover

Gallery - click to expand

Adrenaline Flow
100%
Readability in Motion
< 0.2 Seconds

Problem

A personal passion project born out of my obsession with cyberpunk aesthetics and sci-fi lore. I wanted to design a fast, high-stakes hacking minigame that feels like plugging straight into a futuristic terminal.

Process

Atmospheric Visuals: Blended deep synthwave darks with glowing cyan, yellow, and red neon accents to create an authentic sci-fi terminal feel.

Radial UI Rhythm: Designed a central scanner ring where timing, score, and combo counters are locked inside the player's direct focal point minimizing eye strain and keeping the action fluid.

Instant Mechanical Clarity: Used color-coded feedback (Yellow for targets, Cyan for extra time, Red for dangerous ICE hazards) so players can read the board in split-seconds without overthinking.

From zero to production

Discovery
1 week
Design
2–4 weeks
Build & ship
4–6 weeks

I run the full loop research, design, and the production front-end code so the artifact you see above is the artifact you ship.